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1.76复古传奇金币版中的传奇娱乐城脚本

作者:     来源:    发表时间:2012-02-03 06:20

今天我们要给大家介绍一下1.76复古传奇金币版中的传奇娱乐城脚本,希望对大家有用,这个1.76复古传奇金币版中的传奇娱乐城脚本是经过我们的技术人员测试的脚本,下面的详细结构:

(@@InPutInteger)
[@main]
#IF
#ACT
OpenBigDialogBox 11
#say
这里是赌场,在我这里您可以进行博彩游戏活动,而且博彩娱乐\
也可以给您带来丰厚的奖励,当然博彩同时也是一种危险和运气并存\
的娱乐方式任何人都不能保证您就完全可以从我这里获得利益,请您\
在选择游戏前考虑~\ \

╔┄╗                                               ╔┄╗\
┆<小/AUTOCOLOR=253>┆                                               ┆<大/AUTOCOLOR=253>┆\
┆<赌/AUTOCOLOR=253>┆                                               ┆<赌/AUTOCOLOR=253>┆\
┆<可/AUTOCOLOR=253>┆    <这里是拉斯维加斯富豪赌场, 发家致富的好地方/AUTOCOLOR=254>  ┆<可/AUTOCOLOR=253>┆\
┆<怡/AUTOCOLOR=253>┆          <当然也是有为有钱的大爷们服务/AUTOCOLOR=254>          ┆<发/AUTOCOLOR=253>┆\
┆<情/AUTOCOLOR=253>┆                         ┆<家/AUTOCOLOR=253>┆\
┆<养/AUTOCOLOR=253>╠┄┄┄┄┄┄┄╦┄┄┄┄┄┄┄╦┄┄┄┄┄┄┄┄╣<致/AUTOCOLOR=253>┆\
┆<性/AUTOCOLOR=253>┆<拉斯维加斯赌场/@进入1>┆  <仍骰子赌博/@a>  ┆  <可视化水果机/@水果>  ┆<富/AUTOCOLOR=253>┆\
╚┄╩┄┄┄┄┄┄┄╩┄┄┄┄┄┄┄╩┄┄┄┄┄┄┄┄╩┄╝ \ 

 

 


[@a]
注意:开放本棋牌室是为了防止"多骰诈骗"法,在土密室,仓库2楼等\
地方,部分人可一次仍多颗骰子,想仍多少点就仍多少点!\

<在庄家仍骰子的时候,将鼠标放在骰子上。看是否有多颗骰子重叠>\
<如果重叠必是骗子> \

注意:<跑单自负,请在信任庄家的情况下进行游戏!/SCOLOR=253>\
进入<防诈骗棋牌⑴号包厢/@一号>\
进入<防诈骗棋牌⑵号包厢/@二号>\
进入<防诈骗棋牌⑶号包厢/@三号>\
进入<防诈骗棋牌⑷号包厢/@四号>\

[@一号]
#IF
#ACT
give 回城卷 1
mapmove dubo1 3 14
SENDMSG 5 提示:请选择信誉高的庄家赌博!防止上当受骗!
break
[@二号]
#IF
#ACT
give 回城卷 1
mapmove dubo2 3 14
SENDMSG 5 提示:请选择信誉高的庄家赌博!防止上当受骗!
break
[@三号]
#IF
#ACT
give 回城卷 1
mapmove dubo3 3 14
SENDMSG 5 提示:请选择信誉高的庄家赌博!防止上当受骗!
break
[@四号]
#IF
#ACT
give 回城卷 1
mapmove dubo4 3 14
SENDMSG 5 提示:请选择信誉高的庄家赌博!防止上当受骗!
break

 

 

 


[@进入1]
为了实现社会和谐,地下赌场暂时关闭!\

 


[@进入]
#IF
#ACT
MAPMOVE dubo8
BREAK

 

[@水果]
#act
mov s71  
mov s72  
mov s73  
mov s74  
mov s75  
mov s76  
mov s77  
mov s78  
mov s79  
mov s80  
mov s81  
mov s82  
mov s83  
mov s84  
mov s85  
mov s86  
mov s87  
mov s88  
mov s89  
mov s90  
mov s91  
mov s92  
mov s93  
mov s94  
goto @转转下注

[@转转下注]
#act
OpenBigDialogBox 47
#say
 \\
                                  \\
                                <下  注/@下注BAR> <已下注:/SCOLOR=134> <$STR(N50)>\\
 <$STR(S71)>  <$STR(S72)>    <$STR(S73)>    <$STR(S74)>    <$STR(S75)>    <$STR(S76)>  <$STR(S77)>  <$STR(S78)> <$STR(S79)>          \
                                                              <下  注/@下注双七> <已下注:/SCOLOR=134> <$STR(N51)>\\
 <$STR(S94)>                     <$STR(S80)>          \
                                                              <下  注/@下注双星> <已下注:/SCOLOR=134> <$STR(N52)>\\
                                                                   \\
 <$STR(S93)>                     <$STR(S81)>               <下  注/@下注双瓜> <已下注:/SCOLOR=134> <$STR(N53)>\
                                                                   \\
                                                              <下  注/@下注铃铛> <已下注:/SCOLOR=134> <$STR(N54)>\\
 <$STR(S92)>                     <$STR(S82)>                   \
                                                              <下  注/@下注小瓜> <已下注:/SCOLOR=134> <$STR(N55)>\\
 <$STR(S91)> <$STR(S90)>  <$STR(S89)>  <$STR(S88)>  <$STR(S87)>  <$STR(S86)>  <$STR(S85)>  <$STR(S84)> <$STR(S83)>                    \
                                                              <下  注/@下注橘子> <已下注:/SCOLOR=134> <$STR(N56)>\\
                                                                   \\
                                                              <下  注/@下注苹果> <已下注:/SCOLOR=134> <$STR(N57)>\\
      <$HUMAN(SGJ)>         <$STR(N58)>           <$GAMEGOLD> \
                              <转 动/@开始转转>     <重 下/@转转退注> \ 

[@转转]
#act
OpenBigDialogBox 47
#say
 \\
                                  \\
                                <下  注> <已下注:/SCOLOR=134> <$STR(N50)>\\
 <$STR(S71)>  <$STR(S72)>    <$STR(S73)>    <$STR(S74)>    <$STR(S75)>    <$STR(S76)>  <$STR(S77)>  <$STR(S78)> <$STR(S79)>          \
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N51)>\\
 <$STR(S94)>                     <$STR(S80)>          \
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N52)>\\
                                                                   \\
 <$STR(S93)>                     <$STR(S81)>               <下  注> <已下注:/SCOLOR=134> <$STR(N53)>\
                                                                   \\
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N54)>\\
 <$STR(S92)>                     <$STR(S82)>                   \
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N55)>\\
 <$STR(S91)> <$STR(S90)>  <$STR(S89)>  <$STR(S88)>  <$STR(S87)>  <$STR(S86)>  <$STR(S85)>  <$STR(S84)> <$STR(S83)>                    \
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N56)>\\
                                                                   \\
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N57)>\\
      <$HUMAN(SGJ)>         <$STR(N58)>           <$GAMEGOLD> \
                              <转 动/SCOLOR=250>     <重 下/SCOLOR=250> \ 


[@转转完毕]
#act
OpenBigDialogBox 47
#say
 \\
                                  \\
                                <下  注> <已下注:/SCOLOR=134> <$STR(N50)>\\
 <$STR(S71)>  <$STR(S72)>    <$STR(S73)>    <$STR(S74)>    <$STR(S75)>    <$STR(S76)>  <$STR(S77)>  <$STR(S78)> <$STR(S79)>          \
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N51)>\\
 <$STR(S94)>                     <$STR(S80)>          \
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N52)>\\
                                                                   \\
 <$STR(S93)>                     <$STR(S81)>               <下  注> <已下注:/SCOLOR=134> <$STR(N53)>\
                                                                   \\
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N54)>\\
 <$STR(S92)>                     <$STR(S82)>                   \
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N55)>\\
 <$STR(S91)> <$STR(S90)>  <$STR(S89)>  <$STR(S88)>  <$STR(S87)>  <$STR(S86)>  <$STR(S85)>  <$STR(S84)> <$STR(S83)>                    \
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N56)>\\
                                                                   \\
                                                              <下  注> <已下注:/SCOLOR=134> <$STR(N57)>\\
      <$HUMAN(SGJ)>         <$STR(N58)>           <$GAMEGOLD> \
                              <转 动/SCOLOR=250>     <返  回/@main> \ 

[@开始转转]
#if
large N50 0
#act
goto @转转开始
break

#if
large N51 0
#act
goto @转转开始
break

#if
large N52 0
#act
goto @转转开始
break

#if
large N53 0
#act
goto @转转开始
break

#if
large N54 0
#act
goto @转转开始
break

#if
large N55 0
#act
goto @转转开始
break

#if
large N56 0
#act
goto @转转开始
break

#if
large N57 0
#act
goto @转转开始
#elseact
messagebox 您1注也没下就打算开始?\我真是无语了......

 

[@转转开始]
#IF
#ACT
movr M20 24
INC M20 24
mov N58 0
GOTO @开始转转1


[@开始转转1]
#if
equal M20 1
#act
mov s94  
mov s71 <
inc s71 ■
inc s71 /SCOLOR=249
inc s71 >
goto @转转
goto @转转完毕1
#ELSEACT
mov s94  
mov s71 <
inc s71 ■
inc s71 /SCOLOR=249
inc s71 >
DEC M20 1
DelayCall 1 @开始转转2
goto @转转

 

[@开始转转2]
#if
equal M20 1
#act
mov s71  
mov s72 <
inc s72 ■
inc s72 /SCOLOR=249
inc s72 >
goto @转转
goto @转转完毕2
#ELSEACT
mov s71  
mov s72 <
inc s72 ■
inc s72 /SCOLOR=249
inc s72 >
DEC M20 1
DelayCall 1 @开始转转3
goto @转转

 

[@开始转转3]
#if
equal M20 1
#act
mov s72  
mov s73 <
inc s73 ■
inc s73 /SCOLOR=249
inc s73 >
goto @转转
goto @转转完毕3
#ELSEACT
mov s72  
mov s73 <
inc s73 ■
inc s73 /SCOLOR=249
inc s73 >
DEC M20 1
DelayCall 1 @开始转转4
goto @转转


[@开始转转4]
#if
equal M20 1
#act
mov s73  
mov s74 <
inc s74 ■
inc s74 /SCOLOR=249
inc s74 >
goto @转转
goto @转转完毕4
#ELSEACT
mov s73  
mov s74 <
inc s74 ■
inc s74 /SCOLOR=249
inc s74 >
DEC M20 1
DelayCall 1 @开始转转5
goto @转转


[@开始转转5]
#if
large N50 0
#act
mov s74  
mov s75 <
inc s75 ■
inc s75 /SCOLOR=249
inc s75 >
DelayCall 1 @开始转转6
goto @转转
break

#if
equal M20 1
#act
mov s74  
mov s75 <
inc s75 ■
inc s75 /SCOLOR=249
inc s75 >
goto @转转
goto @转转完毕5
#ELSEACT
mov s74  
mov s75 <
inc s75 ■
inc s75 /SCOLOR=249
inc s75 >
DEC M20 1
DelayCall 1 @开始转转6
goto @转转


[@开始转转6]
#if
equal M20 1
#act
mov s75  
mov s76 <
inc s76 ■
inc s76 /SCOLOR=249
inc s76 >
goto @转转
goto @转转完毕6
#ELSEACT
mov s75  
mov s76 <
inc s76 ■
inc s76 /SCOLOR=249
inc s76 >
DEC M20 1
DelayCall 1 @开始转转7
goto @转转


[@开始转转7]
#if
equal M20 1
#act
mov s76  
mov s77 <
inc s77 ■
inc s77 /SCOLOR=249
inc s77 >
goto @转转
goto @转转完毕7
#ELSEACT
mov s76  
mov s77 <
inc s77 ■
inc s77 /SCOLOR=249
inc s77 >
DEC M20 1
DelayCall 1 @开始转转8
goto @转转


[@开始转转8]
#if
equal M20 1
#act
mov s77  
mov s78 <
inc s78 ■
inc s78 /SCOLOR=249
inc s78 >
goto @转转
goto @转转完毕8
#ELSEACT
mov s77  
mov s78 <
inc s78 ■
inc s78 /SCOLOR=249
inc s78 >
DEC M20 1
DelayCall 1 @开始转转9
goto @转转


[@开始转转9]
#if
large N53 0
#act
mov s78  
mov s79 <
inc s79 ■
inc s79 /SCOLOR=249
inc s79 >
DelayCall 1 @开始转转10
goto @转转
break

#if
equal M20 1
#act
mov s78  
mov s79 <
inc s79 ■
inc s79 /SCOLOR=249
inc s79 >
goto @转转
goto @转转完毕9
#ELSEACT
mov s78  
mov s79 <
inc s79 ■
inc s79 /SCOLOR=249
inc s79 >
DEC M20 1
DelayCall 1 @开始转转10
goto @转转


[@开始转转10]
#if
equal M20 1
#act
mov s79  
mov s80 <
inc s80 ■
inc s80 /SCOLOR=249
inc s80 >
goto @转转
goto @转转完毕10
#ELSEACT
mov s79  
mov s80 <
inc s80 ■
inc s80 /SCOLOR=249
inc s80 >
DEC M20 1
DelayCall 1 @开始转转11
goto @转转


[@开始转转11]
#if
equal M20 1
#act
mov s80  
mov s81 <
inc s81 ■
inc s81 /SCOLOR=249
inc s81 >
goto @转转
goto @转转完毕11
#ELSEACT
mov s80  
mov s81 <
inc s81 ■
inc s81 /SCOLOR=249
inc s81 >
DEC M20 1
DelayCall 1 @开始转转12
goto @转转


[@开始转转12]
#if
equal M20 1
#act
mov s81  
mov s82 <
inc s82 ■
inc s82 /SCOLOR=249
inc s82 >
goto @转转
goto @转转完毕12
#ELSEACT
mov s81  
mov s82 <
inc s82 ■
inc s82 /SCOLOR=249
inc s82 >
DEC M20 1
DelayCall 1 @开始转转13
goto @转转


[@开始转转13]
#if
equal M20 1
#act
mov s82  
mov s83 <
inc s83 ■
inc s83 /SCOLOR=249
inc s83 >
goto @转转
goto @转转完毕13
#ELSEACT
mov s82  
mov s83 <
inc s83 ■
inc s83 /SCOLOR=249
inc s83 >
DEC M20 1
DelayCall 1 @开始转转14
goto @转转


[@开始转转14]
#if
equal M20 1
#act
mov s83  
mov s84 <
inc s84 ■
inc s84 /SCOLOR=249
inc s84 >
goto @转转
goto @转转完毕14
#ELSEACT
mov s83  
mov s84 <
inc s84 ■
inc s84 /SCOLOR=249
inc s84 >
DEC M20 1
DelayCall 1 @开始转转15
goto @转转


[@开始转转15]
#if
equal M20 1
#act
mov s84  
mov s85 <
inc s85 ■
inc s85 /SCOLOR=249
inc s85 >
goto @转转
goto @转转完毕15
#ELSEACT
mov s84  
mov s85 <
inc s85 ■
inc s85 /SCOLOR=249
inc s85 >
DEC M20 1
DelayCall 1 @开始转转16
goto @转转


[@开始转转16]
#if
equal M20 1
#act
mov s85  
mov s86 <
inc s86 ■
inc s86 /SCOLOR=249
inc s86 >
goto @转转
goto @转转完毕16
#ELSEACT
mov s85  
mov s86 <
inc s86 ■
inc s86 /SCOLOR=249
inc s86 >
DEC M20 1
DelayCall 1 @开始转转17
goto @转转


[@开始转转17]
#if
large N51 0
#act
mov s86  
mov s87 <
inc s87 ■
inc s87 /SCOLOR=249
inc s87 >
DelayCall 1 @开始转转18
goto @转转
break

#if
equal M20 1
#act
mov s86  
mov s87 <
inc s87 ■
inc s87 /SCOLOR=249
inc s87 >
goto @转转
goto @转转完毕17
#ELSEACT
mov s86  
mov s87 <
inc s87 ■
inc s87 /SCOLOR=249
inc s87 >
DEC M20 1
DelayCall 1 @开始转转18
goto @转转


[@开始转转18]
#if
equal M20 1
#act
mov s87  
mov s88 <
inc s88 ■
inc s88 /SCOLOR=249
inc s88 >
goto @转转
goto @转转完毕18
#ELSEACT
mov s87  
mov s88 <
inc s88 ■
inc s88 /SCOLOR=249
inc s88 >
DEC M20 1
DelayCall 1 @开始转转19
goto @转转


[@开始转转19]
#if
equal M20 1
#act
mov s88  
mov s89 <
inc s89 ■
inc s89 /SCOLOR=249
inc s89 >
goto @转转
goto @转转完毕19
#ELSEACT
mov s88  
mov s89 <
inc s89 ■
inc s89 /SCOLOR=249
inc s89 >
DEC M20 1
DelayCall 1 @开始转转20
goto @转转


[@开始转转20]
#if
equal M20 1
#act
mov s89  
mov s90 <
inc s90 ■
inc s90 /SCOLOR=249
inc s90 >
goto @转转
goto @转转完毕20
#ELSEACT
mov s89  
mov s90 <
inc s90 ■
inc s90 /SCOLOR=249
inc s90 >
DEC M20 1
DelayCall 1 @开始转转21
goto @转转


[@开始转转21]
#if
large N52 0
#act
mov s90  
mov s91 <
inc s91 ■
inc s91 /SCOLOR=249
inc s91 >
DelayCall 1 @开始转转22
goto @转转
break

#if
equal M20 1
#act
mov s90  
mov s91 <
inc s91 ■
inc s91 /SCOLOR=249
inc s91 >
goto @转转
goto @转转完毕21
#ELSEACT
mov s90  
mov s91 <
inc s91 ■
inc s91 /SCOLOR=249
inc s91 >
DEC M20 1
DelayCall 1 @开始转转22
goto @转转


[@开始转转22]
#if
equal M20 1
#act
mov s91  
mov s92 <
inc s92 ■
inc s92 /SCOLOR=249
inc s92 >
goto @转转
goto @转转完毕22
#ELSEACT
mov s91  
mov s92 <
inc s92 ■
inc s92 /SCOLOR=249
inc s92 >
DEC M20 1
DelayCall 1 @开始转转23
goto @转转


[@开始转转23]
#if
equal M20 1
#act
mov s92  
mov s93 <
inc s93 ■
inc s93 /SCOLOR=249
inc s93 >
goto @转转
goto @转转完毕23
#ELSEACT
mov s92  
mov s93 <
inc s93 ■
inc s93 /SCOLOR=249
inc s93 >
DEC M20 1
DelayCall 1 @开始转转24
goto @转转


[@开始转转24]
#if
equal M20 1
#act
mov s93  
mov s94 <
inc s94 ■
inc s94 /SCOLOR=249
inc s94 >
goto @转转
goto @转转完毕24
#ELSEACT
mov s93  
mov s94 <
inc s94 ■
inc s94 /SCOLOR=249
inc s94 >
DEC M20 1
DelayCall 1 @开始转转1
goto @转转

 

 

 

 

 


[@下注BAR]
#IF
large N50 49
#ACT
messagebox 最多只能下注50元宝!!!!
break

#IF
CHECKGAMEGOLD > 0
#ACT
  GAMEGOLD - 1
  INC N50 1
  inc G21 1
CALCVAR HUMAN SGJ + 1
SAVEVAR HUMAN SGJ ..\QuestDiary\变量\水果机.txt
GOTO @转转下注
#ELSEACT
messagebox 你没有那么多元宝!!!!

[@下注双七]
#IF
large N51 49
#ACT
messagebox 最多只能下注50元宝!!!!
break

#IF
CHECKGAMEGOLD > 0
#ACT
  GAMEGOLD - 1
  INC N51 1
  inc G21 1
CALCVAR HUMAN SGJ + 1
SAVEVAR HUMAN SGJ ..\QuestDiary\变量\水果机.txt
GOTO @转转下注
#ELSEACT
messagebox 你没有那么多元宝!!!!

[@下注双星]
#IF
large N52 49
#ACT
messagebox 最多只能下注50元宝!!!!
break

#IF
CHECKGAMEGOLD > 0
#ACT
  GAMEGOLD - 1
  INC N52 1
  inc G21 1
CALCVAR HUMAN SGJ + 1
SAVEVAR HUMAN SGJ ..\QuestDiary\变量\水果机.txt
GOTO @转转下注
#ELSEACT
messagebox 你没有那么多元宝!!!!


[@下注双瓜]
#IF
large N53 49
#ACT
messagebox 最多只能下注50元宝!!!!
break

#IF
CHECKGAMEGOLD > 0
#ACT
  GAMEGOLD - 1
  INC N53 1
  inc G21 1
CALCVAR HUMAN SGJ + 1
SAVEVAR HUMAN SGJ ..\QuestDiary\变量\水果机.txt
GOTO @转转下注
#ELSEACT
messagebox 你没有那么多元宝!!!!

[@下注铃铛]
#IF
large N54 49
#ACT
messagebox 最多只能下注50元宝!!!!
break

#IF
CHECKGAMEGOLD > 0
#ACT
  GAMEGOLD - 1
  INC N54 1
  inc G21 1
CALCVAR HUMAN SGJ + 1
SAVEVAR HUMAN SGJ ..\QuestDiary\变量\水果机.txt
GOTO @转转下注
#ELSEACT
messagebox 你没有那么多元宝!!!!

[@下注小瓜]
#IF
large N55 49
#ACT
messagebox 最多只能下注50元宝!!!!
break

#IF
CHECKGAMEGOLD > 0
#ACT
  GAMEGOLD - 1
  INC N55 1
  inc G21 1
CALCVAR HUMAN SGJ + 1
SAVEVAR HUMAN SGJ ..\QuestDiary\变量\水果机.txt
GOTO @转转下注
#ELSEACT
messagebox 你没有那么多元宝!!!!

[@下注橘子]
#IF
large N56 49
#ACT
messagebox 最多只能下注50元宝!!!!
break

#IF
CHECKGAMEGOLD > 0
#ACT
  GAMEGOLD - 1
  INC N56 1
  inc G21 1
CALCVAR HUMAN SGJ + 1
SAVEVAR HUMAN SGJ ..\QuestDiary\变量\水果机.txt
GOTO @转转下注
#ELSEACT
messagebox 你没有那么多元宝!!!!

[@下注苹果]
#IF
large N57 49
#ACT
messagebox 最多只能下注50元宝!!!!
break

#IF
CHECKGAMEGOLD > 0
#ACT
  GAMEGOLD - 1
  INC N57 1
  inc G21 1
CALCVAR HUMAN SGJ + 1
SAVEVAR HUMAN SGJ ..\QuestDiary\变量\水果机.txt
GOTO @转转下注
#ELSEACT
messagebox 你没有那么多元宝!!!!

 

[@转转完毕1]
#if
large N54 0
large M10 0
#ACT
mov s71 <
inc s71 ■
inc s71 /SCOLOR=254
inc s71 >
MUL N58 2 <$STR(N54)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是小铃铛,您押中小铃铛<$STR(N54)>注,本次赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s71 <
inc s71 ■
inc s71 /SCOLOR=253
inc s71 >
SENDMSG 7 本次打枪是小铃铛,您没压中,继续努力哦
GOTO @中枪
break
#if
large N54 0
#act
MUL N58 2 <$STR(N54)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是小铃铛,您押中小铃铛<$STR(N54)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是小铃铛,您没压中,继续努力哦!
GOTO @zz_over1


[@转转完毕2]
#if
large N56 0
large M10 0
#ACT
mov s72 <
inc s72 ■
inc s72 /SCOLOR=254
inc s72 >
MUL N58 10 <$STR(N56)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大橘子,您押中橘子<$STR(N56)>注,本次赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s72 <
inc s72 ■
inc s72 /SCOLOR=253
inc s72 >
SENDMSG 7 本次打枪是大橘子,您没压中,继续努力哦
GOTO @中枪
break
#if
large N56 0
#act
MUL N58 10 <$STR(N56)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大橘子,您押中大橘子<$STR(N56)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大橘子,您没压中,继续努力哦!
GOTO @zz_over1

[@转转完毕3]
#if
large N54 0
large M10 0
#ACT
mov s73 <
inc s73 ■
inc s73 /SCOLOR=254
inc s73 >
MUL N58 10 <$STR(N54)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大铃铛,您押中铃铛<$STR(N54)>注,本次赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s73 <
inc s73 ■
inc s73 /SCOLOR=253
inc s73 >
SENDMSG 7 本次打枪是大铃铛,您没压中,继续努力哦
GOTO @中枪
break
#if
large N54 0
#act
MUL N58 10 <$STR(N54)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大铃铛,您押中大铃铛<$STR(N54)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大铃铛,您没压中,继续努力哦!
GOTO @zz_over1

 

[@转转完毕4]
#if
#act
SENDMSG 7 本次转出的是陷阱,您还真倒霉呀!!
GOTO @zz_over1

 


[@转转完毕5]
#if
large N50 0
large M10 0
#ACT
mov s75 <
inc s75 ■
inc s75 /SCOLOR=254
inc s75 >
MUL N58 50 <$STR(N50)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大铃铛,您押中大霸<$STR(N50)>注,本次赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s75 <
inc s75 ■
inc s75 /SCOLOR=253
inc s75 >
SENDMSG 7 本次打枪是大霸,您没压中,继续努力哦
GOTO @中枪
break
#if
large N50 0
#act
MUL N58 50 <$STR(N50)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大霸,您押中大霸<$STR(N50)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大霸,您没压中,继续努力哦!
GOTO @zz_over1

 

[@转转完毕6]
#if
#act
mov s76 
mov s76 <
inc s76 ■
inc s76 /SCOLOR=249
inc s76 >
goto @转转
DelayCall  500  @打枪颜色1
[@打枪颜色1]
#if
#act
mov s76 
mov s76 <
inc s76 ■
inc s76 /SCOLOR=125
inc s76 >
goto @转转
DelayCall  500  @打枪颜色2
[@打枪颜色2]
#if
#act
mov s76 
mov s76 <
inc s76 ■
inc s76 /SCOLOR=255
inc s76 >
goto @转转
DelayCall  500  @打枪颜色3
[@打枪颜色3]
#if
#act
mov s76 
mov s76 <
inc s76 ■
inc s76 /SCOLOR=222
inc s76 >
goto @转转
DelayCall  500  @打枪颜色4
[@打枪颜色4]
#if
#act
mov s76 
mov s76 <
inc s76 ■
inc s76 /SCOLOR=253
inc s76 >
goto @转转
DelayCall  500  @打枪颜色5
[@打枪颜色5]
#if
#act
MOV M10 1
mov s76 
mov s76 <
inc s76 ■
inc s76 /SCOLOR=254
inc s76 >
SENDMSG 6 本次转出的是【枪】,系统会随机打1次---5次,几次就看你的运气了!!
GOTO @zz_over2


[@转转完毕7]
#if
large N57 0
large M10 0
#ACT
mov s77 <
inc s77 ■
inc s77 /SCOLOR=254
inc s77 >
MUL N58 5 <$STR(N57)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大苹果,您押<$STR(N57)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s77 <
inc s77 ■
inc s77 /SCOLOR=253
inc s77 >
SENDMSG 7 本次打枪是大苹果,您没压中,继续努力哦
GOTO @中枪
break
#if
large N57 0
#act
MUL N58 5 <$STR(N57)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大苹果,您押中大苹果<$STR(N57)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大苹果,您没压中,继续努力哦!
GOTO @zz_over1

[@转转完毕8]
#if
large N55 0
large M10 0
#ACT
mov s78 <
inc s78 ■
inc s78 /SCOLOR=254
inc s78 >
MUL N58 10 <$STR(N55)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大瓜,您押<$STR(N55)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s78 <
inc s78 ■
inc s78 /SCOLOR=253
inc s78 >
SENDMSG 7 本次打枪是大瓜,您没压中,继续努力哦
GOTO @中枪
break
#if
large N55 0
#act
MUL N58 10 <$STR(N55)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大瓜,您押中大瓜<$STR(N55)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大瓜,您没压中,继续努力哦!
GOTO @zz_over1

[@转转完毕9]
#if
large N53 0
large M10 0
#ACT
mov s79 <
inc s79 ■
inc s79 /SCOLOR=254
inc s79 >
MUL N58 20 <$STR(N53)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大瓣瓜,您押<$STR(N53)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s79 <
inc s79 ■
inc s79 /SCOLOR=253
inc s79 >
SENDMSG 7 本次打枪是大瓣瓜,您没压中,继续努力哦
GOTO @中枪
break
#if
large N53 0
#act
MUL N58 20 <$STR(N53)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大瓣瓜,您押中大瓣瓜<$STR(N53)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大瓣瓜,您没压中,继续努力哦!
GOTO @zz_over1


[@转转完毕10]
#if
large N53 0
large M10 0
#ACT
mov s80 <
inc s80 ■
inc s80 /SCOLOR=254
inc s80 >
MUL N58 3 <$STR(N53)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是小瓣瓜,您押<$STR(N53)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s80 <
inc s80 ■
inc s80 /SCOLOR=253
inc s80 >
SENDMSG 7 本次打枪是小瓣瓜,您没压中,继续努力哦
GOTO @中枪
break
#if
large N53 0
#act
MUL N58 3 <$STR(N53)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是小瓣瓜,您押中小瓣瓜<$STR(N53)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是小瓣瓜,您没压中,继续努力哦!
GOTO @zz_over1


[@转转完毕11]
#if
large N54 0
large M10 0
#ACT
mov s81 <
inc s81 ■
inc s81 /SCOLOR=254
inc s81 >
MUL N58 2 <$STR(N54)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是小铃铛,您押<$STR(N54)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s81 <
inc s81 ■
inc s81 /SCOLOR=253
inc s81 >
SENDMSG 7 本次打枪是小铃铛,您没压中,继续努力哦
GOTO @中枪
break
#if
large N54 0
#act
MUL N58 2 <$STR(N54)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是小铃铛,您押中小铃铛<$STR(N54)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是小铃铛,您没压中,继续努力哦!
GOTO @zz_over1


[@转转完毕12]
#if
large N57 0
large M10 0
#ACT
mov s82 <
inc s82 ■
inc s82 /SCOLOR=254
inc s82 >
MUL N58 2 <$STR(N57)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是小苹果,您押<$STR(N57)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s82 <
inc s82 ■
inc s82 /SCOLOR=253
inc s82 >
SENDMSG 7 本次打枪是小苹果,您没压中,继续努力哦
GOTO @中枪
break
#if
large N57 0
#act
MUL N58 2 <$STR(N57)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是小苹果,您押中小苹果<$STR(N57)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是小苹果,您没压中,继续努力哦!
GOTO @zz_over1

[@转转完毕13]
#if
large N56 0
large M10 0
#ACT
mov s83 <
inc s83 ■
inc s83 /SCOLOR=254
inc s83 >
MUL N58 2 <$STR(N56)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是小橘子,您押<$STR(N56)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s84 <
inc s84 ■
inc s84 /SCOLOR=253
inc s84 >
SENDMSG 7 本次打枪是小橘子,您没压中,继续努力哦
GOTO @中枪
break
#if
large N56 0
#act
MUL N58 2 <$STR(N56)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是小橘子,您押中小橘子<$STR(N56)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是小橘子,您没压中,继续努力哦!
GOTO @zz_over1


[@转转完毕14]
#if
large N56 0
large M10 0
#ACT
mov s84 <
inc s84 ■
inc s84 /SCOLOR=254
inc s84 >
MUL N58 10 <$STR(N56)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大橘子,您押<$STR(N56)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s84 <
inc s84 ■
inc s84 /SCOLOR=253
inc s84 >
SENDMSG 7 本次打枪是大橘子,您没压中,继续努力哦
GOTO @中枪
break
#if
large N56 0
#act
MUL N58 10 <$STR(N56)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大橘子,您押中大橘子<$STR(N56)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大橘子,您没压中,继续努力哦!
GOTO @zz_over1


[@转转完毕15]
#if
large N54 0
large M10 0
#ACT
mov s85 <
inc s85 ■
inc s85 /SCOLOR=254
inc s85 >
MUL N58 10 <$STR(N54)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大铃铛,您押<$STR(N54)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s85 <
inc s85 ■
inc s85 /SCOLOR=253
inc s85 >
SENDMSG 7 本次打枪是大铃铛,您没压中,继续努力哦
GOTO @中枪
break
#if
large N54 0
#act
MUL N58 10 <$STR(N54)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大铃铛,您押中大铃铛<$STR(N54)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大铃铛,您没压中,继续努力哦!
GOTO @zz_over1

[@转转完毕16]
#if
large N51 0
large M10 0
#ACT
mov s86 <
inc s86 ■
inc s86 /SCOLOR=254
inc s86 >
MUL N58 3 <$STR(N51)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是小七,您押<$STR(N51)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s86 <
inc s86 ■
inc s86 /SCOLOR=253
inc s86 >
SENDMSG 7 本次打枪是小七,您没压中,继续努力哦
GOTO @中枪
break
#if
large N51 0
#act
MUL N58 3 <$STR(N51)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是小七,您押中小七<$STR(N51)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是小七,您没压中,继续努力哦!
GOTO @zz_over1

[@转转完毕17]
#if
large N51 0
large M10 0
#ACT
mov s87 <
inc s87 ■
inc s87 /SCOLOR=254
inc s87 >
MUL N58 20 <$STR(N51)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大双七,您押<$STR(N51)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s87 <
inc s87 ■
inc s87 /SCOLOR=253
inc s87 >
SENDMSG 7 本次打枪是大双七,您没压中,继续努力哦
GOTO @中枪
break
#if
large N51 0
#act
MUL N58 20 <$STR(N51)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大双七,您押中大双七<$STR(N51)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大双七,您没压中,继续努力哦!
GOTO @zz_over1

[@转转完毕18]
#if
large N57 0
large M10 0
#ACT
mov s88 <
inc s88 ■
inc s88 /SCOLOR=254
inc s88 >
MUL N58 5 <$STR(N57)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大苹果,您押<$STR(N57)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s88 <
inc s88 ■
inc s88 /SCOLOR=253
inc s88 >
SENDMSG 7 本次打枪是大苹果,您没压中,继续努力哦
GOTO @中枪
break
#if
large N57 0
#act
MUL N58 5 <$STR(N57)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大苹果,您押中大苹果<$STR(N57)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大苹果,您没压中,继续努力哦!
GOTO @zz_over1


[@转转完毕19]
#if
large N55 0
large M10 0
#ACT
mov s89 <
inc s89 ■
inc s89 /SCOLOR=254
inc s89 >
MUL N58 2 <$STR(N55)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是小瓜,您押<$STR(N55)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s89 <
inc s89 ■
inc s89 /SCOLOR=253
inc s89 >
SENDMSG 7 本次打枪是小瓜,您没压中,继续努力哦
GOTO @中枪
break
#if
large N55 0
#act
MUL N58 2 <$STR(N55)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是小瓜,您押中小瓜<$STR(N55)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是小瓜,您没压中,继续努力哦!
GOTO @zz_over1

[@转转完毕20]
#if
large N55 0
large M10 0
#ACT
mov s90 <
inc s90 ■
inc s90 /SCOLOR=254
inc s90 >
MUL N58 10 <$STR(N55)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大瓜,您押<$STR(N55)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s90 <
inc s90 ■
inc s90 /SCOLOR=253
inc s90 >
SENDMSG 7 本次打枪是大瓜,您没压中,继续努力哦
GOTO @中枪
break
#if
large N55 0
#act
MUL N58 10 <$STR(N55)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大瓜,您押中大瓜<$STR(N55)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大瓜,您没压中,继续努力哦!
GOTO @zz_over1

[@转转完毕21]
#if
large N52 0
large M10 0
#ACT
mov s90 <
inc s90 ■
inc s90 /SCOLOR=254
inc s90 >
MUL N58 20 <$STR(N52)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是大双星,您押<$STR(N52)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s90 <
inc s90 ■
inc s90 /SCOLOR=253
inc s90 >
SENDMSG 7 本次打枪是大双星,您没压中,继续努力哦
GOTO @中枪
break
#if
large N52 0
#act
MUL N58 20 <$STR(N52)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是大双星,您押中大双星<$STR(N52)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是大双星,您没压中,继续努力哦!
GOTO @zz_over1


[@转转完毕22]
#if
large N52 0
large M10 0
#ACT
mov s92 <
inc s92 ■
inc s92 /SCOLOR=254
inc s92 >
MUL N58 3 <$STR(N52)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是小双星,您押<$STR(N52)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s92 <
inc s92 ■
inc s92 /SCOLOR=253
inc s92 >
SENDMSG 7 本次打枪是小双星,您没压中,继续努力哦
GOTO @中枪
break
#if
large N52 0
#act
MUL N58 3 <$STR(N52)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是小双星,您押中小双星<$STR(N52)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是小双星,您没压中,继续努力哦!
GOTO @zz_over1

[@转转完毕23]
#if
large N53 0
large M10 0
#ACT
mov s93 <
inc s93 ■
inc s93 /SCOLOR=254
inc s93 >
MUL N58 3 <$STR(N53)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是小瓣瓜,您押<$STR(N53)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s93 <
inc s93 ■
inc s93 /SCOLOR=253
inc s93 >
SENDMSG 7 本次打枪是小瓣瓜,您没压中,继续努力哦
GOTO @中枪
break
#if
large N53 0
#act
MUL N58 3 <$STR(N53)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是小瓣瓜,您押中小瓣瓜<$STR(N53)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是小瓣瓜,您没压中,继续努力哦!
GOTO @zz_over1


[@转转完毕24]
#if
large N57 0
large M10 0
#ACT
mov s94 <
inc s94 ■
inc s94 /SCOLOR=254
inc s94 >
MUL N58 2 <$STR(N57)>
INC M12 <$STR(N58)>
SENDMSG 6 本次枪打的是小苹果,您押<$STR(N57)>注,赢得<$STR(N58)>个元宝,一共累计<$STR(M12)>元宝!!
GOTO @中枪
break
#if
large M10 0
#ACT
mov s94 <
inc s94 ■
inc s94 /SCOLOR=253
inc s94 >
SENDMSG 7 本次打枪是小苹果,您没压中,继续努力哦
GOTO @中枪
break
#if
large N57 0
#act
MUL N58 2 <$STR(N57)>
GAMEGOLD + <$STR(N58)>
DEc G21 <$STR(N58)>
SENDMSG 6 本次转出的是小苹果,您押中小苹果<$STR(N57)>注,赢得<$STR(N58)>个元宝!!
GOTO @zz_over
#ELSEACT
SENDMSG 6 本次转出的是小苹果,您没压中,继续努力哦!
GOTO @zz_over1

[@zz_over]
#ACT
MOV N51 0
MOV N52 0
MOV N53 0
MOV N54 0
MOV N55 0
MOV N56 0
MOV N57 0
MOV N50 0
MOV M20 0
CALCVAR HUMAN SGJ = 0
SAVEVAR HUMAN SGJ ..\QuestDiary\变量\水果机.txt
goto @转转完毕

[@zz_over1]
#ACT
MOV N51 0
MOV N52 0
MOV N53 0
MOV N54 0
MOV N55 0
MOV N56 0
MOV N57 0
MOV N50 0
MOV N58 0
MOV M20 0
CALCVAR HUMAN SGJ = 0
SAVEVAR HUMAN SGJ ..\QuestDiary\变量\水果机.txt
goto @转转完毕

[@zz_over2]
#if
Random 10
#act
MOV M11 5
GOTO @打枪
Break
#if
Random 8
#act
MOV M11 4
GOTO @打枪
Break
#if
Random 7
#act
MOV M11 3
GOTO @打枪
Break
#if
Random 6
#act
MOV M11 2
GOTO @打枪
Break
#if
Random 5
#act
MOV M11 1
GOTO @打枪
Break
#if
Random 2
#act
MOV M11 1
GOTO @打枪
Break
#if
Random 1
#act
MOV M11 1
GOTO @打枪
Break
[@打枪]
#if
#act
mov s71 <
inc s71 ■
inc s71 /SCOLOR=249
inc s71 >
mov s73 <
inc s73 ■
inc s73 /SCOLOR=249
inc s73 >
mov s75 <
inc s75 ■
inc s75 /SCOLOR=249
inc s75 >
mov s77 <
inc s77 ■
inc s77 /SCOLOR=249
inc s77 >
mov s79 <
inc s79 ■
inc s79 /SCOLOR=249
inc s79 >
mov s81 <
inc s81 ■
inc s81 /SCOLOR=249
inc s81 >
mov s83 <
inc s83 ■
inc s83 /SCOLOR=249
inc s83 >
mov s85 <
inc s85 ■
inc s85 /SCOLOR=249
inc s85 >
mov s87 <
inc s87 ■
inc s87 /SCOLOR=249
inc s87 >
mov s89 <
inc s89 ■
inc s89 /SCOLOR=249
inc s89 >
mov s91 <
inc s91 ■
inc s91 /SCOLOR=249
inc s91 >
mov s93 <
inc s93 ■
inc s93 /SCOLOR=249
inc s93 >
mov s72 <
inc s72 ■
inc s72 /SCOLOR=222
inc s72 >
mov s74 <
inc s74 ■
inc s74 /SCOLOR=222
inc s74 >
mov s76 <
inc s76 ■
inc s76 /SCOLOR=222
inc s76 >
mov s78 <
inc s78 ■
inc s78 /SCOLOR=222
inc s78 >
mov s80 <
inc s80 ■
inc s80 /SCOLOR=222
inc s80 >
mov s82 <
inc s82 ■
inc s82 /SCOLOR=222
inc s82 >
mov s84 <
inc s84 ■
inc s84 /SCOLOR=222
inc s84 >
mov s86 <
inc s86 ■
inc s86 /SCOLOR=222
inc s86 >
mov s88 <
inc s88 ■
inc s88 /SCOLOR=222
inc s88 >
mov s90 <
inc s90 ■
inc s90 /SCOLOR=222
inc s90 >
mov s92 <
inc s92 ■
inc s92 /SCOLOR=222
inc s92 >
mov s94 <
inc s94 ■
inc s94 /SCOLOR=222
inc s94 >
goto @转转
DelayCall 500 @打枪颜色21
[@打枪颜色21]
#if
#act
mov s71 <
inc s71 ■
inc s71 /SCOLOR=222
inc s71 >
mov s73 <
inc s73 ■
inc s73 /SCOLOR=222
inc s73 >
mov s75 <
inc s75 ■
inc s75 /SCOLOR=222
inc s75 >
mov s77 <
inc s77 ■
inc s77 /SCOLOR=222
inc s77 >
mov s79 <
inc s79 ■
inc s79 /SCOLOR=222
inc s79 >
mov s81 <
inc s81 ■
inc s81 /SCOLOR=222
inc s81 >
mov s83 <
inc s83 ■
inc s83 /SCOLOR=222
inc s83 >
mov s85 <
inc s85 ■
inc s85 /SCOLOR=222
inc s85 >
mov s87 <
inc s87 ■
inc s87 /SCOLOR=222
inc s87 >
mov s89 <
inc s89 ■
inc s89 /SCOLOR=222
inc s89 >
mov s91 <
inc s91 ■
inc s91 /SCOLOR=222
inc s91 >
mov s93 <
inc s93 ■
inc s93 /SCOLOR=222
inc s93 >
mov s72 <
inc s72 ■
inc s72 /SCOLOR=249
inc s72 >
mov s74 <
inc s74 ■
inc s74 /SCOLOR=249
inc s74 >
mov s76 <
inc s76 ■
inc s76 /SCOLOR=249
inc s76 >
mov s78 <
inc s78 ■
inc s78 /SCOLOR=249
inc s78 >
mov s80 <
inc s80 ■
inc s80 /SCOLOR=249
inc s80 >
mov s82 <
inc s82 ■
inc s82 /SCOLOR=249
inc s82 >
mov s84 <
inc s84 ■
inc s84 /SCOLOR=249
inc s84 >
mov s86 <
inc s86 ■
inc s86 /SCOLOR=249
inc s86 >
mov s88 <
inc s88 ■
inc s88 /SCOLOR=249
inc s88 >
mov s90 <
inc s90 ■
inc s90 /SCOLOR=249
inc s90 >
mov s92 <
inc s92 ■
inc s92 /SCOLOR=249
inc s92 >
mov s94 <
inc s94 ■
inc s94 /SCOLOR=249
inc s94 >
goto @转转
DelayCall 500 @打枪颜色22

[@打枪颜色22]
#if
#act
mov s71 <
inc s71 ■
inc s71 /SCOLOR=249
inc s71 >
mov s73 <
inc s73 ■
inc s73 /SCOLOR=249
inc s73 >
mov s75 <
inc s75 ■
inc s75 /SCOLOR=249
inc s75 >
mov s77 <
inc s77 ■
inc s77 /SCOLOR=249
inc s77 >
mov s79 <
inc s79 ■
inc s79 /SCOLOR=249
inc s79 >
mov s81 <
inc s81 ■
inc s81 /SCOLOR=249
inc s81 >
mov s83 <
inc s83 ■
inc s83 /SCOLOR=249
inc s83 >
mov s85 <
inc s85 ■
inc s85 /SCOLOR=249
inc s85 >
mov s87 <
inc s87 ■
inc s87 /SCOLOR=249
inc s87 >
mov s89 <
inc s89 ■
inc s89 /SCOLOR=249
inc s89 >
mov s91 <
inc s91 ■
inc s91 /SCOLOR=249
inc s91 >
mov s93 <
inc s93 ■
inc s93 /SCOLOR=249
inc s93 >
mov s72 <
inc s72 ■
inc s72 /SCOLOR=222
inc s72 >
mov s74 <
inc s74 ■
inc s74 /SCOLOR=222
inc s74 >
mov s76 <
inc s76 ■
inc s76 /SCOLOR=222
inc s76 >
mov s78 <
inc s78 ■
inc s78 /SCOLOR=222
inc s78 >
mov s80 <
inc s80 ■
inc s80 /SCOLOR=222
inc s80 >
mov s82 <
inc s82 ■
inc s82 /SCOLOR=222
inc s82 >
mov s84 <
inc s84 ■
inc s84 /SCOLOR=222
inc s84 >
mov s86 <
inc s86 ■
inc s86 /SCOLOR=222
inc s86 >
mov s88 <
inc s88 ■
inc s88 /SCOLOR=222
inc s88 >
mov s90 <
inc s90 ■
inc s90 /SCOLOR=222
inc s90 >
mov s92 <
inc s92 ■
inc s92 /SCOLOR=222
inc s92 >
mov s94 <
inc s94 ■
inc s94 /SCOLOR=222
inc s94 >
goto @转转
DelayCall 500 @打枪颜色23
[@打枪颜色23]
#if
#act
mov s71 <
inc s71 ■
inc s71 /SCOLOR=222
inc s71 >
mov s73 <
inc s73 ■
inc s73 /SCOLOR=222
inc s73 >
mov s75 <
inc s75 ■
inc s75 /SCOLOR=222
inc s75 >
mov s77 <
inc s77 ■
inc s77 /SCOLOR=222
inc s77 >
mov s79 <
inc s79 ■
inc s79 /SCOLOR=222
inc s79 >
mov s81 <
inc s81 ■
inc s81 /SCOLOR=222
inc s81 >
mov s83 <
inc s83 ■
inc s83 /SCOLOR=222
inc s83 >
mov s85 <
inc s85 ■
inc s85 /SCOLOR=222
inc s85 >
mov s87 <
inc s87 ■
inc s87 /SCOLOR=222
inc s87 >
mov s89 <
inc s89 ■
inc s89 /SCOLOR=222
inc s89 >
mov s91 <
inc s91 ■
inc s91 /SCOLOR=222
inc s91 >
mov s93 <
inc s93 ■
inc s93 /SCOLOR=222
inc s93 >
mov s72 <
inc s72 ■
inc s72 /SCOLOR=249
inc s72 >
mov s74 <
inc s74 ■
inc s74 /SCOLOR=249
inc s74 >
mov s76 <
inc s76 ■
inc s76 /SCOLOR=249
inc s76 >
mov s78 <
inc s78 ■
inc s78 /SCOLOR=249
inc s78 >
mov s80 <
inc s80 ■
inc s80 /SCOLOR=249
inc s80 >
mov s82 <
inc s82 ■
inc s82 /SCOLOR=249
inc s82 >
mov s84 <
inc s84 ■
inc s84 /SCOLOR=249
inc s84 >
mov s86 <
inc s86 ■
inc s86 /SCOLOR=249
inc s86 >
mov s88 <
inc s88 ■
inc s88 /SCOLOR=249
inc s88 >
mov s90 <
inc s90 ■
inc s90 /SCOLOR=249
inc s90 >
mov s92 <
inc s92 ■
inc s92 /SCOLOR=249
inc s92 >
mov s94 <
inc s94 ■
inc s94 /SCOLOR=249
inc s94 >
goto @转转
DelayCall 500 @打枪颜色24

[@打枪颜色24]
#if
#act
mov s71 <
inc s71 ■
inc s71 /SCOLOR=249
inc s71 >
mov s73 <
inc s73 ■
inc s73 /SCOLOR=249
inc s73 >
mov s75 <
inc s75 ■
inc s75 /SCOLOR=249
inc s75 >
mov s77 <
inc s77 ■
inc s77 /SCOLOR=249
inc s77 >
mov s79 <
inc s79 ■
inc s79 /SCOLOR=249
inc s79 >
mov s81 <
inc s81 ■
inc s81 /SCOLOR=249
inc s81 >
mov s83 <
inc s83 ■
inc s83 /SCOLOR=249
inc s83 >
mov s85 <
inc s85 ■
inc s85 /SCOLOR=249
inc s85 >
mov s87 <
inc s87 ■
inc s87 /SCOLOR=249
inc s87 >
mov s89 <
inc s89 ■
inc s89 /SCOLOR=249
inc s89 >
mov s91 <
inc s91 ■
inc s91 /SCOLOR=249
inc s91 >
mov s93 <
inc s93 ■
inc s93 /SCOLOR=249
inc s93 >
mov s72 <
inc s72 ■
inc s72 /SCOLOR=222
inc s72 >
mov s74 <
inc s74 ■
inc s74 /SCOLOR=222
inc s74 >
mov s76 <
inc s76 ■
inc s76 /SCOLOR=222
inc s76 >
mov s78 <
inc s78 ■
inc s78 /SCOLOR=222
inc s78 >
mov s80 <
inc s80 ■
inc s80 /SCOLOR=222
inc s80 >
mov s82 <
inc s82 ■
inc s82 /SCOLOR=222
inc s82 >
mov s84 <
inc s84 ■
inc s84 /SCOLOR=222
inc s84 >
mov s86 <
inc s86 ■
inc s86 /SCOLOR=222
inc s86 >
mov s88 <
inc s88 ■
inc s88 /SCOLOR=222
inc s88 >
mov s90 <
inc s90 ■
inc s90 /SCOLOR=222
inc s90 >
mov s92 <
inc s92 ■
inc s92 /SCOLOR=222
inc s92 >
mov s94 <
inc s94 ■
inc s94 /SCOLOR=222
inc s94 >
goto @转转
DelayCall 500 @打枪颜色25
[@打枪颜色25]
#if
#act
mov s71 <
inc s71 ■
inc s71 /SCOLOR=222
inc s71 >
mov s73 <
inc s73 ■
inc s73 /SCOLOR=222
inc s73 >
mov s75 <
inc s75 ■
inc s75 /SCOLOR=222
inc s75 >
mov s77 <
inc s77 ■
inc s77 /SCOLOR=222
inc s77 >
mov s79 <
inc s79 ■
inc s79 /SCOLOR=222
inc s79 >
mov s81 <
inc s81 ■
inc s81 /SCOLOR=222
inc s81 >
mov s83 <
inc s83 ■
inc s83 /SCOLOR=222
inc s83 >
mov s85 <
inc s85 ■
inc s85 /SCOLOR=222
inc s85 >
mov s87 <
inc s87 ■
inc s87 /SCOLOR=222
inc s87 >
mov s89 <
inc s89 ■
inc s89 /SCOLOR=222
inc s89 >
mov s91 <
inc s91 ■
inc s91 /SCOLOR=222
inc s91 >
mov s93 <
inc s93 ■
inc s93 /SCOLOR=222
inc s93 >
mov s72 <
inc s72 ■
inc s72 /SCOLOR=249
inc s72 >
mov s74 <
inc s74 ■
inc s74 /SCOLOR=249
inc s74 >
mov s76 <
inc s76 ■
inc s76 /SCOLOR=249
inc s76 >
mov s78 <
inc s78 ■
inc s78 /SCOLOR=249
inc s78 >
mov s80 <
inc s80 ■
inc s80 /SCOLOR=249
inc s80 >
mov s82 <
inc s82 ■
inc s82 /SCOLOR=249
inc s82 >
mov s84 <
inc s84 ■
inc s84 /SCOLOR=249
inc s84 >
mov s86 <
inc s86 ■
inc s86 /SCOLOR=249
inc s86 >
mov s88 <
inc s88 ■
inc s88 /SCOLOR=249
inc s88 >
mov s90 <
inc s90 ■
inc s90 /SCOLOR=249
inc s90 >
mov s92 <
inc s92 ■
inc s92 /SCOLOR=249
inc s92 >
mov s94 <
inc s94 ■
inc s94 /SCOLOR=249
inc s94 >
mov s71  
mov s72  
mov s73  
mov s74  
mov s75  
mov s76  
mov s77  
mov s78  
mov s79  
mov s80  
mov s81  
mov s82  
mov s83  
mov s84  
mov s85  
mov s86  
mov s87  
mov s88  
mov s89  
mov s90  
mov s91  
mov s92  
mov s93  
mov s94  
goto @转转
DelayCall 1 @中枪
[@中枪]
#if
large M11 0
#act
DEC M11 1
GOTO @1次枪
Break
#if
#act
GAMEGOLD + <$STR(M12)>
SENDMSG 6 本次打枪结束,您一共赢得<$STR(M12)>个元宝!!
MOV G21 0
MOV M10 0
MOV M11 0
MOV M12 0
GOTO @zz_over
Break
[@1次枪]
#if
Random 10
#act
GOTO @转转完毕1
Break
#if
Random 50
#act
GOTO @转转完毕2
Break
#if
Random 50
#act
GOTO @转转完毕3
Break
#if
Random 200
#act
GOTO @转转完毕5
Break
#if
Random 10
#act
GOTO @转转完毕7
Break
#if
Random 50
#act
GOTO @转转完毕8
Break
#if
Random 70
#act
GOTO @转转完毕9
Break
#if
Random 10
#act
GOTO @转转完毕10
Break
#if
Random 10
#act
GOTO @转转完毕11
Break
#if
Random 10
#act
GOTO @转转完毕12
Break
#if
Random 10
#act
GOTO @转转完毕13
Break
#if
Random 50
#act
GOTO @转转完毕14
Break
#if
Random 50
#act
GOTO @转转完毕15
Break
#if
Random 10
#act
GOTO @转转完毕16
Break
#if
Random 100
#act
GOTO @转转完毕17
Break
#if
Random 10
#act
GOTO @转转完毕18
Break
#if
Random 10
#act
GOTO @转转完毕19
Break
#if
Random 10
#act
GOTO @转转完毕20
Break
#if
Random 100
#act
GOTO @转转完毕21
Break
#if
Random 10
#act
GOTO @转转完毕22
Break
#if
Random 10
#act
GOTO @转转完毕23
Break
#if
Random 5
#act
GOTO @转转完毕24
Break
#if
#act
GOTO @转转完毕24
Break

[@转转退注]
#ACT
MOV N51 0
MOV N52 0
MOV N53 0
MOV N54 0
MOV N55 0
MOV N56 0
MOV N57 0
MOV N50 0
MOV M20 0
GAMEGOLD + <$HUMAN(SGJ)>
Dec G21 <$HUMAN(SGJ)>
SENDMSG 6 您在水果机中押注的<$HUMAN(SGJ)>个元宝已经自动转移到帐户中,请查收!
CALCVAR HUMAN SGJ = 0
SAVEVAR HUMAN SGJ ..\QuestDiary\变量\水果机.txt
goto @转转下注

数据统计中!!

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